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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hearthstone

21.6 Patch Notes

Patch 21.6, launching November 2, brings big updates across Hearthstone, including a Mini-Set full of scoundrels and scallywags! Arrrrr you ready?!

Deadmines Mini-Set Launches on November 2!

Delve into the Deadmines in the United in Stormwind Mini-Set, coming November 2! Edwin VanCleef and his crew are waiting for you with 35 unique new cards featuring Pirates and new Tradeable synergies! Get them in United in Stormwind packs, or get the entire 66-card Mini-Set* for $14.99 or 2000 Gold! Card reveals will take place over the weekend and the full Mini-Set will be published in a PlayHearthstone.com blog on Monday, November 1. Follow us on Twitter and Instagram to stay updated on the latest!

* 4 Legendary Cards (x1), 1 Epic Card (x2), 14 Rare Cards (x2), and 16 Common Cards (x2).

Mercenaries Updates

Mercenaries is getting its first content update! Five iconic swashbucklers are raiding the mode with unique new Abilities and Pirate Type synergies! On top of that, we’re introducing three new Bounties and Bounty Bosses for your new recruits to take on.

NEW MERCENARIES

  • Edwin, Defias Kingpin (Legendary Fighter)
    • Pirate
    • 13/80 maxed stats
    • Abilities:
      • Assassin’s Blade 5: Speed 5. Attack an enemy. If it hasn’t acted yet this turn, gain +5 Health and Attack it again.
      • Assisted Strike 5: Speed 5, Cooldown 1. Gain +5 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn.
      • Kingpin’s Bounty 5: Speed 4, Cooldown 2. Deal 10 damage to an enemy. Repeat for each other Pirate you control. Deathblow: Restore 25 Health.
    • Equipment:
      • Black Flag 4: Passive: Adjacent Pirates’ Abilities are (4) Speed faster.
      • Round of Drinks 4: Assisted Strike is (3) Speed faster and always has Immune while Attacking.
      • Even Shares 4: Kingpin’s Bounty restores 10 more Health and affects all friendly characters.


  • Sneed (Epic Protector)
    • Pirate
    • 7/77 maxed stats
    • Abilities:
      • Bzzz!!! 5: Speed 6. Deal damage equal to your Attack. If Activate Saw is active, also damage target’s neighbor.
      • Activate Saw 5: Speed 3, Cooldown 1: Gain +6 Attack for 2 turns. Attack a random enemy.
      • Disarm 5: Speed 3, Cooldown 1: Attack an enemy. Give it –5 Attack permanently.
    • Equipment:
      • Skull Dust 4: Bzzz!!! Gains Bleed (5).
      • Titanium Blades 4: Activate Saw gives +4 Attack and lasts 1 more turn.
      • Extra Blades 4: Sneed starts with Activate Saw 5 active for 1 turn.


  • Eudora (Epic Fighter)
    • Pirate
    • 10/78 maxed stats
    • Abilities:
      • Coup d’Etat 5: Speed 4. Attack an enemy. If it’s the left or right-most enemy, fire Eudora’s Cannons at it.
      • Prepare the Cannons 5: Speed 7, Cooldown 1. Summon a Cannon to the left or right of this Merc. (Starts off Cooldown.)
      • Covering Fire 5: Speed 7, Cooldown 1. Restore 12 Health to a friendly Merc and return them to your bench. Fire all your Cannons.
    • Equipment:
      • Shrapnel Shot 4: Cannons deal 5 more damage.
      • Primed Armaments 4: Battlecry: Summon a Cannon.
      • Briny Bracers 4: Passive: +2/+10.


  • Mr. Smite (Rare Protector)
    • Pirate
    • 7/75 maxed stats
    • Abilities:
      • Smite Slam 5: Speed 8. Gain +5 Attack for each enemy with 40 or less Health. Attack an enemy.
      • Avast ye Matey 5: Speed 2. Gain Taunt this turn. After an enemy Attacks this Merc gain +5 Attack.
      • Overboard 5: Speed 3, Cooldown 1. After another friendly character is damaged this turn, gain +10 Health and Attack a random enemy.
    • Equipment:
      • Sailor’s Cap 4: Mr. Smite gains an additional +4 Attack from Smite Slam.
      • Heavy Anchor 4: Overboard grants +6 Attack if the damaged friend is a Pirate.
      • Sharpened Scabbard 4: Whenever another friendly Pirate Attacks, gain +4 Attack.


  • Cookie, the Cook (Rare Caster)
    • Murloc
    • 6/70 maxed stats
    • Abilities:
      • Fish Feast 5 (Nature): Speed 2. Deal 10 damage to an enemy. Deathblow: Give +15 Health to all friendly characters.
      • Cookie’s Cooking 5 (Nature): Speed 5, Cooldown 1. Bleed (5) to all enemies. Restore 5 Health to friendly Murlocs and Pirates.
      • Go Fish! 5 (Nature): Speed 4, Cooldown 1. Summon a random fish for your opponent, with a Deathrattle that benefits you.
    • Equipment:
      • Seasoned Pan 4: Fish Feast gives +5 Attack as well.
      • Iron Ladel 4: Cookie’s Cooking restores an additional 5 Health.
      • Appetizers 4: Start of Game: Give friendly characters +9 Health.


NEW BOUNTIES

  • Highlord Omokk
  • General Drakkisath
  • Rend Blackhand

The new Bounties will be added to the Blackrock Zone. The new Mercenary Cards, Portraits, and Coins can be obtained through Mercenary Packs, similar to how Mini-Set cards are added to their expansion’s existing packs. They will also be added to all other places where these items can normally drop (such as from Bounties or the Fighting Pit), and any other future ways that these items will be able to be obtained. All future Mercenaries will continue to be added to that same general pool. Each new Mercenary will come with its own Task Chain, similar to those of the existing Mercenaries.

Battlegrounds Updates

NEW HEROES

Diablo
  • Realm of Terror [Passive]
    • Passive. Every 4 turns, ALL enemies fight the Lord of Terror and your warband for loot.

Diablo is a special event character that will only be in Battlegrounds for a limited time. In that time, he will be equally available to all players, not just those who have Battlegrounds perks.

Sneed
  • Sneed’s Replicator [Cost 1]
    • Give a friendly minion: Deathrattle: Summon a random minion of the same Tavern Tier.

Cookie the Cook
  • Stir the Pot [Cost 0]
    • Throw a minion in your pot. When you've gathered 3, Discover from their minion types.

Players with Battlegrounds Perks will have early access to Sneed and Cookie the Cook before they’re formally released on November 16.

Duels Updates

When the 21.6 patch goes live on November 2, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated to include cards from the new Deadmines Mini-Set. Please note that 21.6 will be the first time that players with active Heroic runs are cashed out for rewards based on their run progress when the patch goes live, and those players will be compensated with a Tavern Ticket (much like how active Arena runs are cashed out when sets rotate). Additionally, card buckets will be adjusted to account for the new Mini-Set cards.

LIMITED-TIME NEW HERO

Diablo will be Duels’s first dual-class character, combining powerful Warlock and Warrior card pools and effects!

Diablo has 3 new hero powers that you can unlock as you play:

  • Primal Power [Cost 3]
    • Deal 3 damage to yourself, then gain 3 Attack and 3 Armor.

  • Demonic Transformation [Cost 1]
    • Discard a random card. Add a random Demon to your hand with the same cost. It costs (2) less.
    • Unlocked by summoning 25 minions with 8 or more Attack as Diablo.

  • Doom Charge [Cost 6]
    • Discover a minion from your deck. Summon a copy that attacks a random enemy. Then, it dies.
    • Unlocked by gaining 66 Armor as Diablo.

Diablo also has 5 new signature treasures, 3 of which can be unlocked as you play (there is a 6th treasure coming in the future, but it will be unusable at patch launch):

  • Claws of Terror
    • 6 mana weapon. 6 Attack, 3 Durability. Start of Game: Draw this. Also damages adjacent minions.

  • Fire Stomp
    • 3 mana spell. Deal 3 damage to ALL enemy characters. Restore 1 Health for each enemy hit and 1 additional Health if it dies.

  • Apocalypse
    • 8 mana spell. Destroy all minions. Your opponent takes double damage for the rest of the game.
    • Unlocked by destroying 150 characters as Diablo.

  • Soulstone Trap
    • 3 mana spell. Destroy a minion. Gain Attack and Armor equal to its Attack and Health.
    • Unlocked by playing 30 weapons as Diablo.

  • Horns of Flame
    • 3 mana weapon. 0 Attack, 3 Durability. At the start of your turn, add a random Shadow or Fire spell to your hand.
    • Unlocked by playing 100 Shadow or Fire spells as Diablo.

ACTIVE TREASURE UPDATE

Black Soulstone
  • Add a Diablo Signature Treasure card to your hand. Shuffle this into your deck.
  • Pool 2
  • Available to all heroes except for Diablo.

HERO UPDATES

  • Starting in Patch 21.6, all original Scholomance Heroes will have all their unlock requirements removed.

Dev Comment: School's out for Summer!

PASSIVE TREASURE UPDATES

Ever-Changing Elixir
  • Old: At the end of your turn, transform a friendly minion into one that costs (1) more. → New: At the end of your turn, transform a friendly minion into one that costs (2) more.

Pillage the Fallen
  • Old: Whenever your weapon is destroyed, equip a random weapon of the same cost. → New: Whenever your weapon is destroyed, equip a random weapon of the same cost. Give it +1 Attack.

All Shall Serve
  • Old: Whenever a Demon dies, draw a card and deal 1 damage to your hero. → New: Whenever a Demon dies, draw a card.

Dragonblood
  • Old: After a friendly Dragon dies, give your minions +1/+2. → New: After a friendly Dragon dies, give two minions in your hand +1/+1.

The Floor is Lava
  • Old: After you play a minion, deal 1 damage to it and give it +1 Attack. → New: After you play a minion, deal 1 damage to it and give it +2 Attack.

Grommash’s Armguards
  • Old: Your Weapons cost (1) less. → New: Your Weapons cost (1) less. At the start of the match, draw a weapon.

Mending Pools
  • Old: Whenever you play a Nature spell, restore 2 Health to your hero. → New: Whenever you play a Nature spell, restore 2 Health to all friendly characters.

Freeze Solid
  • Old: Whenever damage is dealt to a Frozen enemy minion, destroy it. → New: Whenever you deal damage to a Frozen character, double it.

Firekeeper’s Idol
  • Old: After you cast a Fire spell, summon a 1/2 Flame Elemental. → New: After you cast a Fire spell, summon a 1/2 Flame Elemental and add one to your hand.

Invigorating Light
  • Old: Whenever you play a Holy spell, give all friendly minions +1 Health. → New: Whenever you play a Holy spell, give all friendly characters +1 Health.

Inspiring Presence
  • Old: After you play a Legendary minion, reduce the cost of a random minion in your hand by (1). → New: After you play a Legendary minion, reduce the cost of a random card in your hand by (2).

Hagatha’s Embrace
  • Old: At the start of your turn, give a random minion in your hand +1/+1. → New: At the start of your turn, give two random minions in your hand +1/+1.

Endurance Training
  • Old: Your Taunt minions cost (3) less, but not less than (1). → New: Your Taunt minions cost (3) less, but not less than (2).

Orb of Revelation
  • Old: After your first Discover in a turn, reduce the cost of spells in your hand by (1), but not less than (1). → New: After your first Discover in a turn, reduce the cost of spells in your hand by (1), but not less than (2).

Corrupted Felstone
  • Old: Whenever you cast a Fel spell, give a minion in your hand +3/+2. → New: Whenever you cast a Fel spell, give the left- and right-most minions in your hand +2/+2.

Eerie Stone
  • Old: After you destroy a minion with a Shadow spell, add a copy of that minion to your hand. → New: After you destroy a minion with a Shadow spell, add a copy of that minion to your hand. Reduce its costs by (2).

From the Swamp
  • Old: After the first enemy dies each turn, raise a 1/3 Bloated Zombie. → New: After the first enemy dies each turn, raise a 1/1 Bloated Zombie.

Legendary Loot
  • Old: At the start of the game, equip a random Legendary weapon. → New: On your first turn, Discover a Legendary weapon.

Deathly Death!
  • Old: After a friendly Deathrattle minion dies, destroy the minion with the lowest Health. → New: After a friendly Deathrattle minion dies, trigger the Deathrattle of a friendly minion.

All Together Now
  • Old: Your Battlecry cards cost (1) less, but not less than (1). → New: Your Battlecry cards cost (1) less, but not less than (2).

Elixir of Vigor
  • Old: After you play a minion, shuffle two copies of it into your deck. They cost (1). → New: After you play a minion, shuffle two copies of it into your deck. They cost (3).

Ooops, All Spells!
  • Old: At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage. → New: At the start of the game, destroy all minions in your deck. Your spells cost (1) less.

Meek Mastery
  • Old: Your Neutral minions cost (1) less and have +1/+1. → New: Your Neutral minions have +1/+1 and cost (1) less, but not less that (2).

Rally the Troops
  • Old: After you play your first Battlecry card in a turn, draw a card. It costs (2) less. → New: After you play your first Battlecry card in a turn, draw a card. It costs (2) less, but not less than (2).

PASSIVE TREASURE POOL UPDATES

  • Small Pouches, Rhonin’s Scrying Orb, Caltrops and Scattered Caltrops have been removed.
  • Small Backpacks has returned to Duels in Pool 1.
  • Book of Wonders, Cannibalism, Starving, From the Swamp, and All Together Now have been moved from Pool 2 to Pool 1.
  • Elixir of Vigor, Ooops, All Spells!, Meek Mastery, and Rally the Troops have been moved from Pool 2 Ultra Rare to Pool 2.

Arena Rotation

When the Deadmines Mini-Set unlocks on November 2, the Arena will include cards from the following sets:

November 2 also marks the start of the Hallow’s End Dual-Class Arena event. Pick a class’s costumed portrait, then pick another class’s hero power, and build a deck from a combination of the two!

Battle-Ready Decks Return November 2!

Battle-Ready Decks will return to the shop for a limited time with four decks (Rogue, Druid, Hunter, or Paladin) designed to be immediately competitive in the latest meta—some of these are so fresh that they include Mini-Set cards! 21.6 Battle-Ready Deck recipes will be added to the patch notes here when they become available for purchase on November 2 for $14.99 and will be limited to one per account.

Agents of SI:7 – Rogue

Go go Gizmo! Utilize the agents of SI:7 to collect sneaky Spy Gizmos that can surprise your enemies and swing the battle in your favor. Contains 30 Cards total, 24 disenchantable: 3 Legendary, 4 Epic, 6 Rare, 11 Common.

Deck Code:

AAECAaIHBMPhA6b5A8f5A+2ABA25uAPPuQOqywPn3QPz3QOf9AOh9AOi9AOj9QOm9QP1nwT2nwSloAQA

  • 2x (0) Shadowstep
  • 1x (1) Find the Imposter
  • 2x (1) Prize Plunderer
  • 2x (1) Secret Passage
  • 2x (1) SI:7 Extortion
  • 2x (1) Spymistress
  • 2x (2) SI:7 Skulker
  • 2x (2) Swindle
  • 1x (2) Tenwu of the Red Smoke
  • 2x (3) Greyheart Sage
  • 2x (3) SI:7 Agent
  • 2x (3) SI:7 Operative
  • 1x (4) Edwin, Defias Kingpin
  • 2x (4) SI:7 Infiltrator
  • 2x (4) SI:7 Informant
  • 1x (6) Battleground Battlemaster
  • 2x (7) SI:7 Assassin

Swaming Squirrels – Druid

Swarm the enemy with early Taunts, Squirrels and a Peasant!? Go nuts with powerful token-based synergies and finish with Arbor Up! Contains 30 Cards total, 30 disenchantable: 2 Legendary, 4 Epic, 12 Rare, 12 Common.

Deck Code:

AAECAZICAqbhA9j5Aw7XvgPevgOSzQO50gOM5AP36AO57AOI9APJ9QPR9gP09gOB9wOE9wOsgAQA

  • 2x (1) Adorable Infestation
  • 2x (1) Druid of the Reef
  • 2x (1) Guardian Augmerchant
  • 2x (1) Peasant
  • 2x (1) Vibrant Squirrel
  • 2x (2) Bonechewer Brawler
  • 2x (2) Composting
  • 2x (2) Encumbered Pack Mule
  • 2x (2) Far Watch Post
  • 2x (2) Razormane Battleguard
  • 2x (3) Oracle of Elune
  • 2x (4) Park Panther
  • 2x (5) Arbor Up
  • 1x (5) Greybough
  • 2x (5) Teacher's Pet
  • 1x (6) Cornelius Roame

Dwarven Defense – Hunter

Cast damage dealing spells to fend off enemies. Once you've cast 6, turn the tables of battle with the aid of Tavish, Master Marksman. Contains 30 Cards total, 21 disenchantable: 4 Legendary, 3 Rare, 14 Common.

Deck Code:

AAECAR8G5NQDj+MD5e8D/fgDlPwDl6AEDPvOA7nQA/7RA43kA5boA9zqA9vtA/f4A6mfBKqfBOOfBLugBAA=

  • 1x (0) Devouring Swarm
  • 2x (1) Arcane Shot
  • 1x (1) Defend the Dwarven District
  • 2x (1) Overwhelm
  • 2x (1) Tracking
  • 2x (1) Wound Prey
  • 1x (2) Bloodmage Thalnos
  • 2x (2) Bola Shot
  • 2x (2) Explosive Trap
  • 2x (2) Manafeeder Panthara
  • 2x (2) Quick Shot
  • 2x (2) Wandmaker
  • 2x (3) Aimed Shot
  • 1x (3) Professor Slate
  • 2x (3) Venomous Scorpid
  • 2x (4) Piercing Shot
  • 1x (4) Rinling's Rifle
  • 1x (5) Barak Kodobane

Knights of Stormwind – Paladin

Defend Stormwind through unity and honor! Strengthen your minions with powerful hand buffs to overwhelm your foes. Contains 30 Cards total, 23 disenchantable: 3 Legendary, 2 Epic, 9 Rare, 9 Common.

Deck Code:

AAECAZ8FBr/RA/voA6L4A8P5A7+ABKqKBAzKwQPK0QPM6wOH9AOI9APw9gPz9gOq+APH+QOVoATJoATWoAQA

  • 2x (1) Argent Squire
  • 2x (1) Knight of Anointment
  • 2x (1) Prismatic Jewel Kit
  • 2x (1) Righteous Protector
  • 2x (2) Annoy-o-Tron
  • 1x (2) Deeprun Engineer
  • 2x (2) Encumbered Pack Mule
  • 2x (2) Hand of A'dal
  • 2x (3) Alliance Bannerman
  • 2x (3) Catacomb Guard
  • 2x (3) Goody Two-Shields
  • 1x (4) Blademaster Samuro
  • 2x (4) First Blade of Wrynn
  • 1x (5) Blessing of Authority
  • 1x (5) Overlord Runthak
  • 2x (6) Battleground Battlemaster
  • 1x (6) Highlord Fordragon
  • 1x (6) Mr. Smite

Book of Mercenaries Cariel – Coming November 9!

The paladin Cariel Roame has returned home to find Stormwind in flames. Her sister Tamsin has summoned the dreadlord Anetheron and assaulted the city with an army of demons. Cariel and her companions are the city's last line of defense. At least one mercenary won't make it out alive. Find out who when Book of Mercenaries Cariel launches November 9. Defeating all 8 bosses in this linear adventure will reward 1 Paladin pack, containing only Paladin cards from Standard!

Bug Fixes & Game Improvements

  • The following cards have been added to the Shadow Spell School: Puzzle Box of Yogg-Saron, Mask of C’Thun, Idol of Y’Shaarj. Trifle with the Old Gods at your own risk!
  • A Bleed that is Cast When Drawn will now consume the temporary Talented Arcanist Spell Damage increase.
  • Temporary Spell Damage will no longer apply to delayed effects like sigils or secrets. (For example, playing Prestor’s Pyromancer and then Flame Ward will consume the temporary Spell Damage effect, but will not apply the additional Spell Damage when the Flame Ward is eventually triggered).
  • Fixed a bug where playing an additional copy of Razormane Battleguard would cause an additional Taunt minion to be discounted that turn.
  • Fixed a bug where Prismatic Jewel Kit would trigger from transform effects.
  • Fixed a bug where Blightborn Tamsin did not redirect damage that was redirected back at the player through Eye for an Eye.
  • Fixed a bug that caused Rat King to duplicate itself when paired with cards that trigger extra Deathrattle effects.
  • Fixed a bug that caused Alexstrasza the Life-Binder to be unable to deal damage to a player when the player activated an Ice Block and then changed heroes.
  • Fixed a bug that caused the Supercollider animation to play twice.
  • Fixed a bug that would sometimes cause a card to show the wrong Cardback and be unable to be flipped over during pack openings.
  • Fixed a bug that sometimes prevented Battlegrounds matchmaking in friend lobbies.
  • Fixed a bug that caused Early Access heroes to be unevenly distributed when guaranteed in every game. We are re-enabling the system that guarantees that Early Access heroes are offered in every game where players have Battlegrounds Perks.
  • Fixed a bug that prevented Tarecgosa from keeping all buffs gained in combat.
  • Fixed a bug where Dynamic Duo’s effect would not trigger from Charlga playing a Blood Gem on itself.
  • Fixed a bug that caused the Mercenaries Welcome Bundle shop image to sometimes display a random Epic as part of the bundle, instead of the random Legendary that is actually part of the product.
  • Updated some Mercenaries tasks that could not be completed as written.
  • Fixed a bug that prevented Bear Trap ranks 2-5 from working properly with Rigged Wiring ranks 1-3.
  • Fixed a bug that sometimes prevented Blink Fox’s Mind Thief Ability from copying Abilities that summon minions.
  • Updated the art on some Mercenaries Abilities that were incorrectly still displaying temp art.
  • Updated miscellaneous descriptions on some Mercenaries Abilities and Equipment to fix typographical errors, better match style guides, and/or clarify their text.
  • Updated some Mercenaries Treasure names that incorrectly used Roman numerals.
  • Fixed a bug that required you to restart your client after unlocking Wild for you to be able to access Wild.
  • Fixed a bug that caused some in-game purchases to not immediately appear as “owned” after purchasing.
  • Fixed a bug that rarely caused achievement progress and points to show as empty upon login.
  • Fixed a bug that prevented some achievements from being able to be completed or claimed.
  • Fixed a bug with the seamless re-connect feature.
  • Updated Unity version.
  • Fixed bugs causing crashes and miscellaneous other general performance issues.
  • (NEW) You will no longer be prompted to auto-complete an invalid deck every time you click "Done" while editing it. The "Complete My Deck" button will continue to let you automatically finish an invalid deck if desired.
  • (NEW) We've added a landing page to the Heroes tab of the Collection manager to show your currently-favorited heroes, organize all heroes by class, and more easily track your collection.

21.4.4 Patch Notes

The 21.4.4 patch, releasing later today, includes bug fixes, Battlegrounds updates, and miscellaneous non-player-facing backend updates.

Battlegrounds Updates

MINION UPDATES

Omega Buster

  • Old: 6 Attack, 6 Health. Deathrattle: Summon six 1/1 Microbots. For each that doesn’t fit, give your Mechs +1/+1. New: 5 Attack, 5 Health. Deathrattle: Summon five 1/1 Microbots. For each that doesn’t fit, give your Mechs +1/+1.

Holy Mecherel

  • Old: 8 Attack, 4 Health. New: 6 Attack, 4 Health.

Recycling Wraith

  • Old: After you play an Elemental, your next Refresh costs (0). New: After you play an Elemental, your next Refresh costs (1) less.

Bug Fixes & Game Improvements

  • Added missing lightning bolt symbol to signify some Avenge triggers.
  • General performance updates to Mercenaries mode.
  • Fixed Diablo’s Apocalypse Ability to show the correct damage numbers while Magma Horn is equipped.
  • Fixed a text error where Jaina’s Task 2 stated the wrong Ability name.
  • Fixed a bug preventing privacy settings from being saved for new players.

21.4 Patch Notes

The 21.4 patch, releasing tomorrow, launches Hearthstone’s newest game mode, Mercenaries! The patch also includes some bug fixes and preparations for future updates.

Quite the Roster

Mercenaries is launching with 51 playable Mercenaries! We’ve compiled a list of all Mercenaries who will be playable at launch, as well as all their Abilities and Equipment. The Card Library will hold all this information in a future update. On top of the stats shown here, every Mercenary gets an additional +1/+5 when you fully max them out at level 30, with max Abilities and Equipment.

Keep in mind, this is just a snapshot of all the Mercenaries as they will exist at the launch of Hearthstone Mercenaries. We plan to cover future updates in patch notes and other blog posts, and in the Card Library once it’s been updated.

A Village Comes to the Tavern

With the addition of Mercenaries comes a new way to interact with Hearthstone, in the Mercenaries Village. The Village is the jumping off point for all things Mercenaries, including managing your collection in the Tavern, setting off on Bounties, jumping into the Fighting Pit, and more! You can also upgrade the buildings in your Village as you play, to upgrade their functionality or make them more efficient. Some upgrades are free, unlocked through gameplay, while others cost Gold. At launch, it will cost 900 Gold to fully upgrade your Village: 100 to unlock the Fighting Pit, 200 to upgrade the Travel Point (which unlocks Heroic difficulty for Bounties), 200 to upgrade the Campfire (to add a slot to the Task Board), and another 400 to upgrade the Campfire a second time (to add another slot to the Task Board). You can learn more about navigating by checking out our Village/Collection blog.

Mercenaries Matchmaking and Rating System

The Mercenaries Fighting Pit will have its own, new matchmaking and rating system. This new system is the most complex matchmaking and rating system Hearthstone has ever seen, to account for all the variables in each Mercenaries matchup. And if the perfect match can’t be found, we’ll make one for you with new A.I. opponent technology! Look for an article highlighting and further explaining the new system, soon.

A Note on Quests and Other Known Issues

At launch, most Daily and Weekly Quests will not be compatible with Mercenaries. The only Quests that will be able to be completed in Mercenaries will be those that require you to win games in any mode, and those that require you to take a certain number of turns. In future patches, we will be fixing the Quests that are not working properly, as well as possibly making new Daily and Weekly Quests or adjusting the language of certain existing Quests to include Mercenaries.

Don’t worry, you will still be able to complete your Daily and Weekly Quests in the other modes. On top of that, the new Campfire Tasks in Mercenaries are separate from the Daily and Weekly Quest system, so you can still complete those for even more rewards. You can head to the forums for a list of known issues shipping with 21.4.

Spooky Season is Nearly Here

Preparations for Hallow’s End begin in patch 21.4, with festive box dressing and fun, costumed cosmetic options coming next week. The Fairy Tales Bundle includes fairy tales-themed hero skins for Rexxar, Jaina, Thrall, and Anduin. The Battlegrounds Bundle – Hallow’s End includes a Gala Medivh alternate Bartender and seven costumed hero skins. After you’ve gotten your costume picked out, the festivities will kick off in patch 21.6 (details coming closer to that patch).

Bug Fixes & Game Improvements

  • Fixed a bug that sometimes caused the middle of the screen to become unclickable.
  • Fixed a bug where Blood Knight would cause Highlord Fordragon to trigger for all minions, regardless of whether they had Divine Shield.
  • Changed the name of the 3/3 token spawned by The Beast to Pip Quickwit.
  • Fixed a bug where, when the Duels Treasure Meek Mastery was in play, and a minion affected by it was Silenced, the minion got healed 1 Health.
  • Fixed a bug where minions buffed by the Duels Treasure Avenging Armaments retained their buffs if moved from the board into the hand or deck.
  • Updated the wording and punctuation on several Duels cards and effects to be clearer and more consistent with established Hearthstone formatting.
  • Fixed a bug that caused players to get stuck in the Boomsday Project and Dalaran Heist single-player content, and cause the game to crash.
  • Fixed a bug that caused friends who are online, but not in the Hearthstone client, to appear able to be challenged to a Friendly Challenge.
  • Fixed a bug that made you unable to re-challenge a friend after completing a match against them.
  • Fixed a bug where having your friends list open while reconnecting to Battle.net would cause the friends list to sometimes not fully populate.
  • Fixed a bug that caused the Options menu to be cut off while playing in Practice mode on mobile.
  • Fixed a bug that sometimes caused pack types to switch places on the pack opening screen.
  • Fixed a bug that incorrectly showed Achievements as completed after clicking through them.

21.3 Patch Notes

The 21.3 patch, releasing tomorrow, includes several updates across Standard, Wild, Battlegrounds, Duels, and Arena.

Standard and Wild Updates

The following cards have been adjusted down in power level.

Irebound Brute
  • Old: [Costs 7] New: [Costs 8]

Dev Comment: Irebound Brute was playable a bit earlier than intended on average. Pushing it back a turn should soften extreme turns.

Mindrender Illucia
  • Old: Battlecry: Swap hands and decks with your opponent until your next turn. New: Battlecry: Replace your hand with a copy of your opponent’s until end of turn.

Dev Comment: With the refinement of Shadow Priest in recent weeks, Mindrender Illucia has been overperforming in the archetype, in an unintended way. Instead of being used as a late game disruption tool, Shadow Priests have been using Illucia as an early game play to essentially skip the opponent’s turn. This change is aimed at removing that problematic gameplay from Illucia, while still keeping her in a similar space with her effect.

Perpetual Flame
  • Old: [Costs 1] New: [Costs 2]

Dev Comment: Perpetual Flame is a very efficient removal tool for Questline Shaman. Going up one mana here will give board-based decks a better shot against Shaman in the early- and mid-game.

Command the Elements
  • Tame the Flames (the third portion of the Questline)
    • Old: Play 2 cards with Overload. Reward: Stormcaller Bru’kan. New: Play 3 cards with Overload. Reward: Stormcaller Bru’kan.

Dev Comment: Slowing down the speed at which Questline Shamans can get their final reward should open up more room for counterplay, particularly from slower strategies.

The Demon Seed
  • The Demon Seed (part 1 of the Questline)
    • Old: Take 6 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. New: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
  • Establish the Link (part 2 of the Questline)
    • Old: Take 7 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. New: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
  • Additionally, The Demon Seed is now banned in Wild.

Dev Comment: After monitoring both Standard and Wild since the release of Stormwind, we’ve decided to both increase the damage required on the first two steps for Standard and ban the Questline in Wild. In Standard, we are slightly upping the amount of damage needed to complete the Questline to slow down the speed at which Tamsin locks up games. In Wild, where there are many more efficient self-damaging cards, The Demon Seed can be completed at an unintentionally fast rate. We are banning the card to protect the format from the problematic gameplay it created. When The Demon Seed rotates to Wild, we will unban it and reposition the card to be more appropriate for the format.

Runed Mithril Rod
  • Old: [Costs 3] New: [Costs 4]

Dev Comment: Runed Mithril Rod is overperforming relative to mana-generation sources in other classes, mainly due to Warlock’s card draw potential. Going up one mana will bring Runed Mithril Rod’s power level more in line with what other classes have access to.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.3 patch goes live.


The following cards have been adjusted up in power level.

Dev Comments: We’re looking at opening up a few more strategies for some of the less-diverse classes and underrepresented archetypes in the Standard metagame. These buffs are aimed at some of the weaker archetypes to make them more appealing options to play with. Some of these changes are on the lighter side, in anticipation of the mini-set coming in the next major patch after the patch launching Mercenaries.

Leatherworking Kit
  • Old: [Costs 2] New: [Costs 1]

Selective Breeder
  • Old: 1 Attack, 1 Health New: 1 Attack, 3 Health

Wildfire
  • Old: [Costs 2] New: [Costs 1]

Mordresh Fire Eye
  • Old: [Costs 10] 10 Attack, 10 Health New: [Costs 8] 8 Attack, 8 Health

Stormwind Freebooter
  • Old: 3 Attack, 3 Health New: 3 Attack, 4 Health

Stonemaul Anchorman
  • Old: 4 Attack, 5 Health New: 4 Attack, 6 Health

Bloodsail Deckhand
  • Old: 2 Attack, 1 Health New: 2 Attack, 2 Health

Battlegrounds Updates

GENERAL UPDATE

  • Turn lengths have been reverted to their pre-21.2 times (turns 3-9 have been reduced by 5 seconds after they were temporarily increased by 5 seconds in Patch 21.2).

HERO UPDATES

Shudderwock
  • Snicker-snack
    • Old: [Costs 0] → New: [Costs 2]

Galewing
  • Dungar’s Gryphon (Eastern Plaguelands Option)
    • Old: In 5 turns, upgrade your Tavern Tier. New: In 5 turns, your next Tavern Tier upgrade costs (5) less.

Master Nguyen
  • Power of the Storm [Passive]
    • Adjusted the odds of hero power offerings (no text changes).

MINION UPDATES

  • Defiant Shipwright has been removed from the minion pool.
  • Southsea Captain has been returned to the minion pool.
Impatient Doomsayer
  • Old: [Tavern Tier 3] Avenge (3): Add a random Demon to your hand. New: [Tavern Tier 4] Avenge (4): Add a random Demon to your hand.

Kathra’natir
  • Old: [Tavern Tier 4] 7 Attack, 5 Health. Your other Demons have +3 Attack. Your Hero is Immune. New: [Tavern Tier 3] 5 Attack, 4 Health. Your other Demons have +2 Attack. Your Hero is Immune.

Leapfrogger
  • Old: Deathrattle: Give a friendly Beast +2/+2 and this Deathrattle. New: Give a friendly Beast +1/+1 and this Deathrattle.

Monstrous Macaw
  • Old: After this attacks, trigger a random friendly minion’s Deathrattle. New: After this attacks, trigger another friendly minion’s Deathrattle.

Reanimating Rattler
  • Old: [Tavern Tier 4] 6 Attack, 2 Health. New: [Tavern Tier 5] 7 Attack, 3 Health.

Whelp Smuggler
  • Old: 2 Attack, 4 Health. After a friendly Dragon gains Attack, give it +2 Health. New: 2 Attack, 5 Health. After a friendly Dragon gains Attack, give it +1 Health.

Impulsive Trickster
  • Old: Deathrattle: Give this minion’s maximum Health to a friendly minion. New: Deathrattle: Give this minion’s maximum Health to another friendly minion.

Master of Realities
  • Old: [Tavern Tier 6]. New: [Tavern Tier 5].

Peggy Brittlebone
  • Old: 5 Attack, 3 Health. After a card is added to your hand, give another random Pirate +1/+1 New: 6 Attack, 5 Health. After a card is added to your hand, give another friendly Pirate +1/+1.

Dev Comment: The text change portion of this change is just to clarify the card’s current, intended functionality. It does not represent any functional change.

Goldgrubber
  • Old: 2 Attack, 2 Health. New: 4 Attack, 4 Health.

Salty Looter
  • Old: 4 Attack, 4 Health. New: 4 Attack, 5 Health.

Prophet of the Boar
  • Old: 2 Attack, 3 Health. New: 3 Attack, 3 Health.

Roadboar
  • Old: 1 Attack, 4 Health. New: 2 Attack, 4 Health.

Bristleback Brute
  • Old: 3 Attack, 3 Health. New: 4 Attack, 4 Health.

Dynamic Duo
  • Old: 3 Attack, 4 Health. New: 4 Attack, 5 Health.

Charlga
  • Old: At the end of your turn, play a Blood Gem on all other friendly minions. New: At the end of your turn, play a Blood Gem on all friendly minions.

Duels Updates

  • Party Replacements, Rally the Troops, and Oops, All Spells! have all been moved from Passive Treasure Pool 2 to Pool 2 Ultra Rare.
  • All Together Now has been moved from Passive Treasure Pool 1 to Pool 2.
  • Voidtouched Attendant is now banned from deck creation.

Arena Updates

Ramming Mount will no longer be draftable in Arena. Additionally, we discovered a bug with some card offering rates. We’ve addressed that bug and will be re-adjusting the offering rates to match the intended rates, which should help move all classes closer to the 50% class winrate.

(UPDATED) Bug Fixes & Game Improvements

  • Fixed a bug causing crashes when the friends list was opened.
  • Fixed a bug where friends could sometimes not be challenged.
  • Fixed a bug where Maestra of the Masquerade would sometimes have you start the game as a Rogue (not her best disguise).
  • Fixed a bug that prevented Grand Magus Antonidas from hitting Stealth targets and resulted in Antonidas potentially hitting the caster’s own face if the enemy hero was in Stealth.
  • Fixed a bug where Tradeable cards would keep enchantments if shuffled into your deck by something other than Tradeable.
  • Fixed bugs where cards like Razormane Battleguard would not properly reduce the cost of cards after Celestial Alignment was played.
  • Fixed a bug where Barrens Scavenger’s cost could be reduced below 1 while you had 10 or fewer cards in your deck.
  • Fixed a bug where Highlord Fordragon would trigger on minions that were not in play.
  • Fixed bugs where cards like Master of Realities and Whelp Smuggler would have an incorrect number of triggers.
  • Fixed a bug where swapping a Tavern Tier 6 minion (such as with Arcane Alteration, Malygos’s Hero Power) would sometimes cause it to disappear.
  • Fixed a visual bug that caused enemy Tavern Tiers to show as reset to Tavern Tier 1.
  • (NEW) Fixed a bug where chat settings were not being saved in the Hearthstone client.

21.2 Patch Notes

Today's 21.2 patch brings pre-purchase for Mercenaries, the massive revamp for Battlegrounds, a new Book of Mercenaries featuring Tamsin, and more!

Mercenaries for Hire!

Hearthstone Mercenaries is the new game mode where you collect iconic Mercenaries, assembling Parties to take down procedurally generated Bounties. It is an entirely new way to play Hearthstone, combining RPG and roguelike elements with some of your favorite Hearthstone characters. Check out our Overview, Gameplay, and Village blogs before pre-purchasing—Mercenaries launches worldwide on October 12!

Pre-purchase

Standard Balance Updates

Stealer of Souls
  • Old: [Costs 4] 2 Attack, 6 Health → New: [Costs 6] 4 Attack, 6 Health

Dev Comment: While the winrate of decks including Stealer of Souls isn’t particularly high, the games where these decks win are often won in an extreme way. This change, like our philosophy in the first Stormwind balance patch, is aimed at slowing the down the speed of Stealer of Souls and softening those extremes. Note: Stealer of Souls will remain banned in Wild alongside this change.

Flesh Giant
  • Old: [Costs 9] → New: [Costs 10]

Dev Comment: We’re moving Flesh Giant up another mana to further reduce the speed at which comes down in the average game. After monitoring the initial balance to change here, we believe it was a bit too soft and are adjusting Flesh Giant accordingly.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.2 patch goes live.

Battlegrounds Revamp

Today we’re introducing an entirely new Battlegrounds specific keyword, Avenge, that does something after X friendly minions die. Then, we’re replacing 37 minions with new ones and adding two new Heroes! You can get an idea of how the Avenge keyword works by checking out those new minions below.

Before you do, we’ve made a few fundamental changes we want to make you aware of. We’ve added a damage cap of 15 damage until the first player dies, meaning that no player can take more than 15 damage from combat until the first player in a lobby dies or disconnects. We’ve also increased turn timers so that everyone has time to get familiar with the new content: the length of turns 3-9 have been increased by 5 seconds. Everyone will start fresh with this update as ratings will be reset with the 21.2 patch to make way for a new season.

General Updates

  • Battlegrounds Specific Keyword added, Avenge: Does something after X friendly minions die.
  • The length of turns 3-9 have been increased by 5 seconds. We may further adjust the length of turns sometime in the future.
  • Darkmoon Prizes have been disabled.
  • All players’ Battlegrounds ratings have been reset for a new season.
  • Damage cap of 15 damage has been added until the first player dies. Please note that the damage cap does not check for player deaths until the start of each Recruit Phase, meaning if someone concedes, disconnects, or dies during the Recruit Phase (Is Wrath Weaver ever really on your team?), the damage cap will still be present for that combat.
  • Players with Battlegrounds Perks are now more likely to be offered new Heroes during the two-week early access period that follows their initial announcement. In every lobby during the two-week early access period, the option to play with new Heroes will be distributed at random between players with Battlegrounds Perks. No player will be offered more than one new Hero.

New Heroes

Master Nguyen
  • Power of the Storm [Passive]
    • At the start of every turn, choose from 2 new Hero Powers.

Cariel Roame

  • Conviction (Rank 1)
    • Give a random friendly minion +1/+1. (Upgrades at Tavern Tier 3.)
  • Conviction (Rank 2)
    • Give three random friendly minions +1/+1. (Upgrades at Tavern Tier 5.)
  • Conviction (Rank 3)
    • Give five random friendly minions +1/+1.

Players with Battlegrounds Perks will have early access to the Heroes above before they’re formally released on September 14.

New Minions

BEASTS

Leapfrogger
  • [Tier 2, Beast] Deathrattle: Give a friendly Beast +2/+2 and this Deathrattle.

Sewer Rat
  • [Tier 2, Beast] Deathrattle: Summon a 2/3 Turtle with Taunt.

Bird Buddy
  • [Tier 3] Avenge (1): Give your Beasts +1/+1.

Reanimating Rattler
  • [Tier 4, Beast] Battlecry: Give a friendly Beast Reborn.

Palescale Crocolisk
  • [Tier 5, Beast] Avenge (2) and Deathrattle: Give another friendly Beast +6/+6.

DEMONS

Impulsive Trickster
  • [Tier 1, Demon] Deathrattle: Give this minion's maximum Health to a friendly minion.

Icky Imp
  • [Tier 1, Demon] Deathrattle: Summon two 1/1 Imps.

Impatient Doomsayer
  • [Tier 3] Avenge (3): Add a random Demon to your hand.

Kathra'natir
  • [Tier 4, Demon] Your other Demons have +3 Attack. Your Hero is Immune.

Insatiable Ur'zul
  • [Tier 5, Demon] Taunt. After you play a Demon, consume a minion in Bob's Tavern to gain its stats.

Famished Felbat
  • [Tier 6, Demon] At the end of your turn, each friendly Demon consumes a minion in Bob's Tavern to gain its stats.

MECHS

Pupbot
  • [Tier 1, Mech] Divine Shield

Mechano-Tank
  • [Tier 4, Mech] Avenge (2): Deal 6 damage to the highest Health enemy minion.

Grease Bot
  • [Tier 4, Mech] After a friendly minion loses Divine Shield, give it +2/+1 permanently.

Holy Mecherel
  • [Tier 5, Mech] After a friendly minion loses Divine Shield, gain Divine Shield.

Omega Buster
  • [Tier 6, Mech] Deathrattle: Summon six 1/1 Microbots. For each that doesn't fit, give your Mechs +1/+1.

MURLOCS

Saltscale Honcho
  • [Tier 2, Murloc] After you play a Murloc, give two other friendly Murlocs +1 Health.

Swolefin
  • [Tier 3, Murloc] Battlecry: Gain +2/+1 for each other friendly Murloc.

SI:Sefin
  • [Tier 5, Murloc] Avenge (3): Give a friendly Murloc Poisonous permanently.

Seafood Slinger
  • [Tier 6] Battlecry: Make a Murloc Golden.

DRAGONS

Evolving Chromawing
  • [Tier 1, Dragon] After you upgrade your Tavern Tier, double this minion's Attack.

Whelp Smuggler
  • [Tier 2] After a friendly Dragon gains Attack, give it +2 Health.

Tarecgosa
  • [Tier 3, Dragon] This permanently keeps enchantments from combat.

Prized Promo-Drake
  • [Tier 4, Dragon] Start of Combat: Give adjacent minions +1/+1 for each friendly Dragon.

Prestor's Pyrospawn
  • [Tier 4, Dragon] Whenever another friendly Dragon attacks, deal 3 damage to its target.

PIRATES

Defiant Shipwright
  • [Tier 2] After you upgrade your Tavern Tier, add a random Pirate to Bob's Tavern.

Briny Bootlegger
  • [Tier 3, Pirate] At the end of your turn, if you have another Pirate, add a Gold Coin to your hand.

Peggy Brittlebone
  • [Tier 4, Pirate] After a card is added to your hand, give another Pirate +1/+1.

Tony Two-Tusk
  • [Tier 5, Pirate] Avenge (5): Make another friendly Pirate Golden permanently.

Nosy Looter
  • [Tier 6, Pirate] Every two turns, add a random Golden minion to your hand.

ELEMENTALS

Smogger
  • [Tier 3, Elemental] Battlecry: Give a friendly Elemental stats equal to your Tavern Tier.

Dazzling Lightspawn
  • [Tier 4, Elemental] Avenge (2): Elementals in Bob's Tavern have +1/+1 for the rest of the game.

Recycling Wraith
  • [Tier 4, Elemental] After you play an Elemental, your next Refresh costs (0).

Master of Realities
  • [Tier 6] Taunt. After a friendly Elemental gains stats, gain +1/+1.

QUILBOAR

Gemsplitter
  • [Tier 3, Quilboar] After a friendly minion loses Divine Shield, gain a Blood Gem.

NEUTRAL

Budding Greenthumb
  • [Tier 3] Avenge (3): Give adjacent minions +2/+1 permanently.

Witchwing Nestmatron
  • [Tier 4] Avenge (3): Add a random Battlecry minion to your hand.

Updated Minion

Arm of the Empire
  • Old: 5 Health → New: 4 Health

Removed Minions

Tavern Tier 1
  • Fiendish Servant
  • Vulgar Homunculus
  • Micro Machine
  • Murloc Tidecaller
  • Dragonspawn Lieutenant
Tavern Tier 2
  • Pack Leader
  • Kindly Grandmother
  • Steward of Time
  • Waxrider Togwaggle
  • Southsea Captain
  • Tormented Ritualist
Tavern Tier 3
  • Arcane Assistant
  • Imp Gang Boss
  • Infested Wolf
  • Iron Sensei
  • Hangry Dragon
  • Bloodsail Cannoneer
  • Warden of Old
  • Crystalweaver
  • Thorncaller
Tavern Tier 4
  • Virmen Sensei
  • Hexruin Maurader
  • Junkbot
  • Toxfin
  • Herald of Flame
  • Qiraji Harbinger
  • Bolvar, Fireblood
  • Security Rover
Tavern Tier 5
  • Sneed's Old Shredder
  • Nat Pagle, Extreme Angler
  • Seabreaker Goliath
  • Ironhide Direhorn
  • Mythrax, the Unraveler
  • Mal'Ganis
  • Faceless Taverngoer
Tavern Tier 6
  • The Tide Razor
  • Lieutenant Garr

Duels Update

  • Meek Mastery has been moved from Passive Treasures Pool 1 to Pool 2.

Dev Comment: In this patch, we are moving Meek Mastery to Passive Treasure Pool 2. We will continue to monitor Duels and make small adjustments as needed while we work on a much larger Duels update, planned for later in this expansion cycle.

Book of Mercenaries Tamsin – Coming September 7

After escaping a vengeful demon hunter in the Barrens, the warlock Tamsin Roame has vengeance on her mind as well. Her bloodthirsty mission will take her to the Alliance's seat of power, the city of Stormwind, Tamsin's home when she was mortal. There she will attempt to unleash the demon Anetheron upon the city. But when Tamsin comes face to face with her own father, will she or anyone in the city survive? Find out when Book of Mercenaries Tamsin launches September 7th. Defeating all 8 bosses in this linear adventure will reward 1 Warlock pack, containing only Warlock cards from Standard!

Bug Fixes & Game Improvements

  • The main menu has been updated. A Mercenaries button has been added (locked until mode is live), Battlegrounds can now be accessed from the main menu, and Solo Adventures have been moved under Modes—where Arena and Duels can still be found.
  • The first-time user experience has been updated and streamlined. New Players can now play Battlegrounds right away or the original Hearthstone tutorial.
  • Fixed a bug where players were able to delete their first deck immediately after the tutorial and were unable to build a new deck because they had not yet unlocked any playable classes.
  • Fixed a bug that caused the friends list to load slowly for players who had many friends online and made it difficult to challenge a friend from that list.
  • Fixed a bug that caused Deathrattles to be tracked as triggered (by cards such as Counterfeit Blade) in situations where the Deathrattle condition was not met.
  • Fixed a bug that allowed Wild Growth and Overgrowth to award Excess Mana if the mana cap was reached through temporary mana (such as Innervate or Lightning Bloom).
  • Fixed a bug where the Fireballs cast by Grand Magus Antonidas were not affected by Spell Damage.
  • Fixed a bug where if multiple versions of a card name exist in a player’s deck (such as one with a buff and one without) Southsea Scoundrel would count them as distinct for the first half of its battlecry, but not the second half. Now they will count as distinct for the entire Battlecry.
  • Fixed a bug where Reckless Apprentice used up the mana cost reduction from Tour Guide.
  • Fixed a bug where Transfer Student was not receiving the correct effect on the Madness at the Darkmoon Faire game board.
  • Fixed a bug where Purified Shard (the Priest Questline final reward) was revealed to the opponent when drawn.
  • Fixed a bug that allowed players to play a deck that included Stealer of Souls in Wild if the deck was a Standard-legal deck.
  • Fixed a bug where Wild was not properly unlocking for some players who had met the unlock criteria.
  • Fixed a bug that allowed a Battlegrounds player to face Kel’Thuzad if an even number of players remained in the lobby.
  • Fixed various display errors in the Achievement Journal.
  • Fixed a bug causing opponents’ names to appear smaller than intended on phones.
  • Fixed a visual bug with Pandaren Importer’s Golden animation.
  • Fixed a bug where the wrong art was displayed for Sphere of Sapience’s “A New Fate” option, Learn the Truth (the second phase of the Rogue Questline), and Repair Bot (summoned by Gelbin Mekkatorque).

21.0.3 Patch Notes

The 21.0.3 patch, releasing tomorrow, includes changes to eight cards in Standard, updates to five Battlegrounds heroes, and several bug fixes.

Standard Updates

Incanter’s Flow
  • Old: [Costs 2] → New: [Costs 3]

Il’gynoth
  • Old: [Costs 4] 2 Attack, 6 Health → New: [Costs 6] 4 Attack, 8 Health

Darkglare
  • Old: [Costs 2] 2 Attack, 3 Health → New: [Costs 3] 3 Attack, 4 Health

Battleground Battlemaster
  • Old: [Costs 5] → New: [Costs 6]

Kolkar Pack Runner
  • Old: [Costs 2] 2 Attack, 3 Health → New: [Costs 3] 3 Attack, 4 Health

Granite Forgeborn
  • Old: 4 Attack, 5 Health → New: 4 Attack, 4 Health

Conviction (Rank 1), Conviction (Rank 2), Conviction (Rank 3)
  • Old: [Costs 1] → New: [Costs 2]

Flesh Giant
  • Old: [Costs 8] → New: [Costs 9]

The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.0.3 patch goes live.

Dev Comments: After two weeks of monitoring the rapidly evolving United in Stormwind launch metagame, we’re making a few balance changes to slow down the speed of the game by a turn or two. Overall, this translates to two things: limiting the efficiency at which combo decks can assemble the pieces they need to win, and reducing the burst damage that board-based decks have access to from hand. We hope that these changes will give a bit more room for slower strategies to find success in this meta, and we’ll continue to keep an eye on the live game to see if any further changes are needed.

Battlegrounds Updates

RETURNING HERO

Shudderwock
  • Old: Burbling [Costs 1] Your next Battlecry this turn triggers twice. → New: Snicker-snack [Costs 0] Add a 1/1 Shudderling to your hand that repeats all Battlecries you’ve played. (Twice per game).

HERO UPDATES

Dancin’ Deryl
  • Hat Trick
    • Old: [Passive] After you sell a minion, randomly give a minion in Bob’s Tavern +1/+1 twice. → New: [Passive] After you sell a minion, randomly give a minion in Bob’s Tavern +1/+1 three times.

Fungalmancer Flurgl
  • Gone Fishing
    • Old: [Passive] After you sell a Murloc, add a random Murloc to Bob’s Tavern. → New: [Passive] After you sell a minion, add a random Murloc to Bob’s Tavern.

Maiev Shadowsong
  • Imprison
    • Old: [Costs 1] Make a minion in Bob’s Tavern Dormant. After 3 turns, get it with +1/+1. → New: [Costs 1] Make a minion in Bob’s Tavern Dormant. After 3 turns, get it with +2/+2.

Malygos
  • Arcane Alteration
    • Old: [Costs 0] Replace a minion with a random one of the same Tavern Tier. → New: [Costs 0] Replace a minion with a random one of the same Tavern Tier. (Twice per turn).

Arena Balance Update

We’ve updated the appearance rate of cards to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Druid, Warrior, and Demon Hunter should now be decreased. The win-rate of Mage, Priest, Rogue, and Shaman should now be increased. The win-rate of the other classes should be roughly the same as before.

Bug Fixes & Game Improvements

  • Updated the Stealer of Souls animation to now only trigger if the card ends up in your hand (it does not trigger for cards that are Cast When Drawn, such as Soul Shards). The animation will also no longer trigger if the drawn card already costs Health instead of Mana (such as when you have two Stealer of Souls in play).
  • Fixed card text errors for Psyfiend and Florist (no functional change to either).
  • Fixed a bug where Prismatic Jewel Kit would trigger when effects returned a Divine Shield minion to the owner’s hand or moved a Divine Shield minion from the owner’s hand to the owner’s deck.
  • Fixed a bug where Seek Guidance (the Priest questline) would sometimes count the original Cost of cards, instead of the Cost actually paid for the card.
  • Fixed a bug where the Initiate Set version of Eye Beam did not properly display card art in the Collection Manager.
  • Fixed a bug where Reborn Rites, The Lich King’s Battlegrounds hero power, caused players to disconnect from the game server.
  • Added interactions between Pave the Way (part of the Paladin Questline) and Duels-specific hero powers.
  • Fixed various bugs in Book of Heroes Gul’dan and Book of Heroes Illidan.
  • Fixed a bug where Duels achievements were not tracking properly.
  • Fixed a bug where Witchwood collection achievements triggered even though the requirements were not yet met.
  • (Updated) Fixed a bug where completing all Book of Heroes installments would not display the proper achievement or give the proper award. All players who have already completed all 10 Book of Heroes will automatically receive the proper award of a Golden Standard pack at a later date.

21.0 Patch Notes

The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.

You can check out all 135 new cards included in United in Stormwind on the card library here.

Battlegrounds Updates

NEW HERO

Galewing
  • Dungar’s Gryphon
    • Choose a flightpath. Complete it to get a bonus!

Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.

Duels Updates

When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:

NEW PASSIVE TREASURES

Party Replacement
  • At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.

Inspiring Presence
  • After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).

Greedy Gains
  • Your minions have +2/+2 but cost (2) more (up to 10).

Meek Mastery
  • Your Neutral minions cost (1) less and have +1/+1.

Legendary Loot
  • At the start of the game, equip a random Legendary weapon.

Deathly Death!
  • After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.

Ooops, All Spells!
  • At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.

BANNED CARDS & BUCKETS

The following cards have been banned from between-game card buckets and will not be Discoverable:

  • Final Showdown
  • Lost in the Park
  • Defend the Dwarven District
  • Sorcerer's Gambit
  • Rise to the Occasion
  • Seek Guidance
  • Find the Imposter
  • Command the Elements
  • The Demon Seed
  • Raid the Docks

Other Banned cards:

  • Unstable Evolution is banned from card buckets but will still be Discoverable.
  • Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable.

Seven new designer card buckets have been added as well:

  • Furious Fel (Demon Hunter)
  • AHHHH RATS!!!! (Hunter)
  • Fire!!! (Mage)
  • SI:7 (Rogue)
  • ARRRRRRG! (Warrior)
  • Auction House (Neutral)
  • Live to Win (Neutral)

Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.

Arena Rotation

When United in Stormwind launches on August 3, the Arena will include cards from the following sets:

Book of Heroes Illidan – Coming August 10

After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.

United in Stormwind Rewards Track & Tavern Pass

When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

Learn more about the United in Stormwind Rewards Track and Tavern Pass here.

As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.

New Cosmetic Coins

Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.

Bug Fixes & Game Improvements

  • Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas.
  • Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana.
  • Fixed a bug where Shan’do Wildclaw would not lay flat on the board.
  • Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice.
  • Fixed a bug where golden Soul of the Forest would not summon golden Treants.
  • Fixed a bug where golden Ancestral Spirit would not summon a golden minion.
  • Fixed a bug where golden Grave Rune would not summon golden minions.
  • Fixed a bug where golden Primal Talisman would not summon golden minions.
  • Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first.
  • Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot.
  • Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover.
  • Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover.
  • Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle.
  • Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt.
  • Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh.
  • Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run.
  • Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line.
  • Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate.
  • Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control.
  • Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text.
  • Searching “Refund” in the Collection will now populate with cards eligible for a dust refund.
  • Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly.
  • Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.

20.8.2 Patch Notes

The 20.8.2 patch, releasing on July 15, includes changes for three cards in Standard and three bug fixes for Battlegrounds.

Standard Balance Updates

Apotheosis
  • Old: Give a minion +2/+3 and Lifesteal. → New: Give a minion +1/+2 and Lifesteal.

Dev Comment: We’re doing two Priest changes, targeting the burst healing available in the class and their generation capabilities. Let's start with Apotheosis—we are moving the buff down to +1/+2 to hit the card's general power and combo capabilities. While healing will always be a strength of Priest, we want to reduce the urgency felt when dealing with Priest's minions. Currently, it can feel like you must remove every Priest minion because of the threat Apotheosis poses. A slight reduction in the buff here should lessen that urgency and make the minions post-Apotheosis easier to deal with. The other side of this nerf is the Samuro + Apotheosis combo. The punishment for playing minions into this combo is too much at the moment, so while we'd like to keep some of that tension of resource commitment, we don't want the punishment to be a full heal for the opponent. The reduction in attack here helps get that combo into a healthier push/pull state.

Renew
  • Old: [Costs 1] → New: [Costs 2]

Dev Comment: Renew is going to 2 mana. Heading into this patch, we wanted to knock some of Priest's generation potential as one of our main goals in Hearthstone is to have the cards you chose to include in your deck matter. We decided to change Renew specifically because we believe this change makes the largest impact towards curbing the chains of generation in Priest. At 2 mana, Renew has to be more thoughtful inclusion during deckbuilding, won't be generated by Wandmaker, and takes another mana reduction to get to 0. While Priest's identity looks different in future expansions, we wanted to take this opportunity to reign in their card generation and build a better match experience for both players.

Gibberling
  • Old: [Costs 1] → New: [Costs 2]

Dev Comment: Gibberling is moving to 2 mana. Currently Gibberling is the cause of many "non-games", matches that are heavily lopsided in the early game and can have their outcome decided far too early. We want to lower the frequency of this occurrence and Gibberling at 2 mana should result in many more games where opponents can respond to an early board of this little menace.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 20.8.2 patch goes live.

Game Improvements & Bug Fixes

  • Updated the wording of Kurtrus Ashfallen’s fully upgraded Battlegrounds Hero Power to clarify its one-time completion (no functional change).
  • Updated Archdruid Hamuul in Battlegrounds so that when your minion types are tied, he will not refresh Bob’s Tavern with minion types that are not in the pool.
  • Adjusted Darkmoon Prizes to offer better Prizes for players on the bottom half of the leaderboard.

20.8 Patch Notes

The 20.8 patch, releasing on July 1, brings pre-purchase for Hearthstone’s newest expansion, United in Stormwind! It also features major updates for Battlegrounds and Duels, and future fun in the form of the Fire Festival, Book of Mercenaries Kurtrus, and Book of Heroes Gul'dan!

Pre-Purchase United in Stormwind

United in Stormwind will launch worldwide on August 3 with 135 new collectible cards! You can find the full schedule for card reveals, and see which cards were announced today, by visiting the card library, here. Check back frequently—the list will be updated with new cards as they’re revealed!

The United in Stormwind Mega Bundle includes 80 United in Stormwind card packs, five Golden United in Stormwind card packs, two random United in Stormwind Golden Legendary cards, the Lady Katrana Prestor Mage Alternate Hero, the Lady Katrana Prestor card back, the Ve’nari Alternate Battlegrounds Bartender (Pre-Purchase),* and Battlegrounds Perks**!

The United in Stormwind Pre-Purchase Bundle includes 60 United in Stormwind packs, two random United in Stormwind Legendary cards, and the Lady Katrana Prestor card back!

Pre-purchase

*Bartender Ve’nari will also be available for pre-purchase before United in Stormwind goes live as a standalone item and can only be redeemed once per account. Bartender Ve’nari will be usable in-game, in the Battlegrounds game mode, no later than August 31, 2021.** Battlegrounds Perks are available upon purchase and expire at the end of the United in Stormwind expansion cycle.

Log in and Get Flightmaster Dungar for Free

Near or far, Flightmaster Dungar can take you wherever you need to go! Log into Hearthstone after the 20.8 patch goes live to receive the Flightmaster Dungar Neutral Legendary minion, for free, available to play immediately! Limited one per account.

Battlegrounds Updates

NEW HERO

Kurtrus Ashfallen
  • Final Showdown
    • [Passive] Buy 3 minions in 1 turn to give them +2/+2 and progress this.
  • Gain Momentum
    • [Passive] Buy 4 minions in 1 turn to give your hand and board +2/+2 and progress this.
  • Close the Portal
    • [Passive] Buy 5 minions in 1 turn to give ALL your minions this game +2/+2.

Players with Battlegrounds Perks will have early access to Kurtrus before it's formally released on July 15.

NEW MINION

Archdruid Hamuul
  • [Tier 6] Battlecry: Refresh Bob's Tavern with your most common minion type.

RETURNING & REMOVED HEROES

  • The Lich King has returned to the Battlegrounds Hero pool. There must always be a Lich King!
  • Shudderwock has been temporarily removed from the Battlegrounds Hero pool.
Galakrond
  • Galakrond’s Greed
    • Old: [Costs 0] Replace a minion in Bob's Tavern with a minion from a higher Tavern Tier. → New: [Costs 1] Choose a minion in Bob's Tavern. Discover a higher Tier minion to replace it.

Trade Prince Gallywix
  • Smart Savings
    • Old: [Costs 1] Add a Gold Coin to your hand. → New: [Passive] After you sell a minion, get 1 extra Gold next turn. (Can exceed 10)

Maiev Shadowsong
  • Imprison
    • Old: Make a minion in Bob’s Tavern Dormant. After 2 turns, get it with +1 Attack. → New: Make a minion in Bob's Tavern Dormant. After 3 turns, get it with +1/+1.

UPDATED HEROES

Edwin VanCleef
  • Sharpen Blades
    • Old: Give a minion +1/+1 for each minion you've bought this turn. → New: Give a minion +2/+1 for each minion you've bought this turn.

Dinotamer Brann
  • Battle Brand
    • Old: [Costs 1] Refresh Bob’s Tavern with Battlecry minions. → New: [Passive] After you buy 5 Battlecry minions, add Brann Bronzebeard to your hand. (Once per game)

Illidan Stormrage
  • Wingmen
    • Old: Start of Combat: Your left and right-most minions attack immediately. → New: Start of Combat: Your left and right-most minions gain +2 Attack and attack immediately.

Sindragosa
  • Stay Frosty
    • Old: [Passive] At the end of your turn, Frozen minions get +2/+1. → New: [Costs 0] Freeze a minion in Bob's Tavern. Frozen minions get +2/+1 every turn.

Guff Runetotem
  • Natural Balance
    • Old: Give a friendly minion of each Tavern Tier +2/+1. → New: Give a friendly minion of each Tavern Tier +1/+1.

Overlord Saurfang
  • For the Horde!
    • Old: Give +1 Attack to the next minion you buy this turn (Upgrades each turn!) → New: Give +2 Attack to the next minion you buy this turn. (Upgrades each turn!)

N'Zoth
  • Avatar of N’Zoth
    • Old: Start the game with a 1/1 Fish that gains all your Deathrattles in combat. → New: Start the game with a 2/2 Fish that gains all your Deathrattles in combat.

The Curator
  • Menagerist
    • Old: Start the game with a 1/2 Amalgam with all minion types. → New: Start the game with a 2/2 Amalgam with all minion types.

King Mukla
  • Bananarama
    • Big Banana rate increased to 50% (up from 33%).

MINION UPDATES

Deflect-o-Bot
  • Old: Divine Shield. Whenever you summon a Mech during combat, gain +1 Attack and Divine Shield. → New: Divine Shield. Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield.

Lieutenant Garr
  • Old: 8 Attack, 1 Health → New: 8 Attack, 8 Health

Refreshing Anomaly
  • Old: 1 Attack, 3 Health → New: 1 Attack, 4 Health

Bigfernal
  • Old: 4 Attack, 4 Health → New: 6 Attack, 6 Health

Razorgore, the Untamed
  • Old: 2 Attack, 4 Health → New: 4 Attack, 6 Health

Pack Leader
  • Old: 3 Attack, 3 Health → New: 3 Attack, 4 Health

Mama Bear
  • Old: 4 Attack, 4 Health. Whenever you summon a Beast, give it +4/+4. → New: 5 Attack, 5 Health Whenever you summon a Beast, give it +5/+5.

Soul Juggler
  • Old: 3 Attack, 3 Health → New: 3 Attack, 5 Health

Nathrezim Overseer
  • Old: 2 Attack, 3 Health → New: 2 Attack, 4 Health

DARKMOON PRIZES RETURN IN 25% OF GAMES

  • Darkmoon Prizes are returning and will appear in one out of every four Battlegrounds matches! Games featuring Darkmoon Prizes happen at random and are not guaranteed to show up in every fourth match you play—it’s possible to have several games in a row with Darkmoon Prizes, or several games without. If you are in the bottom half of players (on the leaderboard), you are more likely to see better prizes.

DARKMOON PRIZES UPDATES

Might of Stormwind
  • Old: Give your minions +1/+1. → New: Give 3 random friendly minions +1/+1.

The Good Stuff
  • Old: Give minions in Bob's Shop +1 Health for the rest of the game. → New: Give minions in Bob's Tavern +2 Health for the rest of the game.

Great Deal
  • Old: For the rest of the game, reduce the cost of upgrading Bob's Tavern by (2) at the end of your turn. → New: For the rest of the game, reduce the cost of upgrading Bob's Tavern by (3) at the end of your turn.

I'm Still Just a Rat in a Cage
  • Moved to from Prize Turn 3 to Prize Turn 2.

Duels Updates

  • Passive Treasures Cannabalism, Rally the Troops, Orb of Revelation, Band of Bees, and From the Swamp have been moved to Treasure Pool 2.
Dragonblood
  • Old: After a friendly Dragon dies, give your minions +1/+1. → New: After a friendly Dragon dies, give your minions +1/+2.

Hold the Line
  • Old: Your Taunt minions have +2 Attack during your opponent's turn. → New: Your Taunt minions have +3 Attack during your opponent's turn.

Invigorating Light
  • Old: After you play a Holy spell, restore 1 Health to all friendly characters. → New: Whenever you play a Holy spell, give +1 Health to all friendly minions.

Cannibalism
  • Old: Whenever a friendly minion dies, give your minions +1 Attack. → New: Whenever a friendly minion dies, give adjacent minions +1 Attack.

Rally the Troops
  • Old: After you play your first Battlecry card in a turn, draw a card. It costs (3) less. → New: After you play your first Battlecry card in a turn, draw a card. It costs (2) less.

Endurance Training
  • Old: Your Taunt minions cost (2) less, but not less than (1). → New: Your Taunt minions cost (3) less, but not less than (1).

Orb of Revelation
  • Old: After your first Discover in a turn, reduce the cost of spells in your hand by (2), but not less than (1). → New: After your first Discover in a turn, reduce the cost of spells in your hand by (1), but not less than (1).

Special Delivery
  • Old: After you play a Rush minion, summon a copy with 1 Health remaining. → New: After you play a Rush minion, summon a copy with 1 Health.

Corrupted Felstone
  • Old: Whenever you cast a Fel spell, give a minion in your hand +2/+2. → New: Whenever you cast a Fel spell, give a minion in your hand +3/+2.

Flame Waves
  • Old: At the end of your turn, deal damage to all enemies for each Fire spell you've cast this turn. → New: At the end of your turn, deal 2 damage to all enemies for each Fire spell you've cast this turn.

Band of Bees
  • Old: Your minions that cost (2) or less have Poisonous. → New: Whenever you play a minion that cost (2) or less, give it Poisonous

From the Swamp
  • Old: Whenever an enemy dies, raise a 1/1 Bloated Zombie. → New: After the first enemy dies each turn, raise a 1/3 Bloated Zombie.

Fire Festival Returns July 6

The Fire Festival is back! This year, Ragnaros is throwing a house party in the Firelands. Everybody’s invited! Complete Legendary quests for up to 6 Year of the Phoenix packs and finish all 7 quests to earn the Druid of the Flame Malfurion Hero Skin! Ragnaros’ Fire Festival Tavern Brawl will return on July 7, and on July 14 a completely revamped Burndown Brawl will take its place.

Check out our Fire Festival overview blog for more details on the party, the new Eternal Flame bundle, and a sneak peek at exciting updates coming to Battlegrounds in the future!

New Cosmetic Coins Incoming

Stormwind is big on Trade, so you’ll need a lot of coins. Fortunately, we have two new Collectible Coins that will become available on August 3! Collect all 135 United in Stormwind cards to add the Lordaeron Coin to your Collection!

Stay tuned, we’ll reveal the second coin when we provide an update on what to expect from the Rewards Track for United in Stormwind in late July.

Book of Mercenaries Kurtrus – Coming July 13

Kurtrus Ashfallen had a vision. He saw a Warlock in the Barrens summoning the dreadlord Anetheron, an evil demon who took everything from Kurtrus during the Third War. Abandoning his fellow Demon Hunters, Kurtrus sets out to stop the Warlock. On the way, he joins forces with Cariel Roame, Paladin of the Silver Hand, who hopes to find her long-lost sister in the Barrens. What they find on Dreadmist Peak, heart of the demon-worshipping Cult of the Burning Blade, will be revealed in Book of Mercenaries Kurtrus, launching on July 13. Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard!

Book of Heroes Gul’dan – Coming July 20

Gul'dan himself would admit that he is no hero, but his villainous exploits are equally legendary. Banished from his original clan, he made a pact with a demon to get his revenge, and later oversaw the creation of the Horde, the Dark Portal, and the first death knight. All the while, Gul'dan was eager to see how much power he could obtain before it caught up with him…Defeating all 8 bosses in this linear adventure will reward 1 Warlock pack, containing only Warlock cards from Standard!

Bug Fixes & Game Improvements

  • A Daily Quest has been added for Nozdormu Day, which will appear on the 15th of every month if you have an available Daily Quest slot.
  • Fixed a bug where Dark Inquisitor Xanesh was missing its keyword tooltip for Corrupted.
  • Fixed a bug where the card generation animation would play twice if granted a ranked spell from Onyx Magescribe.
  • Fixed a bug where High Abbess Alura would take no damage after casting Eye of C’thun with her Spellburst effect, despite VFX showing damage taken.
  • Fixed a bug Southsea Scoundrel was not drawing a card for the opponent if the card was a ranked spell.
  • Fixed a Battlegrounds bug where picking a non-Golden Tough Tusk with Mr. Bigglesworth’s Hero Power would give the minion permanent Divine Shield.
  • Fixed a Battlegrounds bug where Tough Tusk would retain Divine Shield on defeated player’s boards.
  • Fixed a Battlegrounds bug where Dynamic Duo would lose its stats after being tripled if Vol’jin’s Hero Power was used on it at any point.
  • Fixed a Battlegrounds bug causing Reborn Rights (The Lich King’s Hero Power) to permanently give a minion Reborn under certain circumstances.
  • Fixed a bug with Book of Mercenaries Guff where incorrect VO would play when target buffing friendly minions.
  • Fixed a bug with Book of Mercenaries Guff where Lady Anacondra would sometimes cast Serpent’s Bite on an already Poisonous minion.
  • Fixed a bug with Book of Mercenaries Guff where the AI would sometimes not attack with Deviate Nightmare if it was their only minion.
  • Fixed a bug with Book of Mercenaries Xyrella where Garona’s Hero Power read “…Kingslayers” instead of “…Kingsbane”.
  • Fixed a bug with Book of Heroes Anduin where Lightspawn could be discovered with a 3-mana cost.
  • Fixed a bug where the last two class challenges for some Adventures were not accessible on mobile devices.
  • Fixed a bug where Golden Core Set cards drafted in Arena would not be Golden once in a match.
  • Fixed a bug where the XP earned indicator was not showing on the end of match screen.
  • Fixed a bug where the XP earned indicator would not play the level up animation after leveling.
  • Fixed a bug where some players would be queued for a Casual game when intending to queue for Ranked.
  • Fixed a bug where ranked medals would persist on the friends list, even after a friend had logged off.
  • Fixed a bug where a notification for the last Legendary a friend opened would be displayed after adding a new friend, regardless of how long ago the Legendary had been obtained.
  • Fixed a bug in the profile page where the tooltip for Arena wins was incorrect.
  • Fixed a bug where the Sir Annoy-O Hero Skin entrance animation was missing trumpets.

20.4.2 Patch Notes

The 20.4.2 patch, which will release on June 16, includes one update for Wild and two balance changes for Battlegrounds.

Wild Update

  • [[Stealer of Souls]] has been banned in Wild.

Dev Comment: We've decided to ban Stealer of Souls in Wild, where it caused many games to stray too far away from the type of gameplay we’re aiming for. After deliberating on the appropriate action, we’ve decided to ban the card in order to maintain its current, and healthier, function in standard—as well as eliminate the problems caused in Wild. We do not have plans to ban many cards in the future. Bans will be reserved for cards creating extreme gameplay issues where there is no great solution for all formats. Since this is the first decision of its kind in Hearthstone, we'd love to hear your feedback. We’ll continue to monitor the card in all Modes and formats to determine if further action is needed elsewhere. When Stealer of Souls rotates into Wild, we’ll reposition it for the Wild environment and remove the ban. If there are any balance changes to Stealer of Souls before then, we’ll re-evaluate the ban.

Stealer of Souls will be eligible for a full dust refund for 2 weeks after the 20.4.2 patch goes live.

Battlegrounds Updates

Captain Flat Tusk
  • Old: After you spend 3 Gold, gain a Blood Gem. → New: After you spend 4 Gold, gain a Blood Gem.

Kangor’s Apprentice
  • Old: [Tavern Tier 6] 4 Attack, 8 Health → New: [Tavern Tier 5] 3 Attack, 6 Health

Bug Fixes & Game Improvements

  • Fixed a bug that caused a copied Archdruid Naralex to give Dream cards to the wrong player.
  • Fixed a bug where Lady Anacondra would not reduce the cost of Nature spells if she was already on the board when a Celestial Alignment was played.
  • Fixed a bug with the reconnect feature on mobile.
  • Fixed a bug that caused the Battlegrounds Rating to show as “0” when first opening the Player Profile.
  • Fixed a bug that caused the Player Profile to show number of Battlegrounds first place finishes instead of Battlegrounds Top 4 finishes, as intended.